[syndicated profile] daily_illuminator_feed
Ken For anyone who doesn't know, Ken St. Andre is the creator of the classic roleplaying game Tunnels & Trolls, one of the first RPGs in existence. He's a long-time Phoenix resident and local celebrity, often lending his advice and wisdom to other game designers and game masters.

Earlier this year, he took a trip to Gateway 2017 in Los Angeles, where I was honored to GM his first GURPS game. His vast knowledge and unconventional tactics were a life-saver for his overwhelmed party of adventurers.

Ken recently relaunched Deluxe Tunnels & Trolls via Kickstarter and is busily promoting it at local and national conventions.

Ken, pictured here in his signature hat, is sometimes seen gaming with veteran Arizona MIB Jessie Foster (that's me, on the right!) and world renowned MIB Kat Rider, who (in her copious spare time) co-hosts the Uninvited Gamers podcast.

If you can catch Ken at your convention, he's always a blast to talk to. And if you're with a gaming convention, you should invite Ken as a living legend in the industry.

– Jessie Foster

Warehouse 23 News: It's The End Of The World!

Okay, not really . . . but in Munchkin Apocalypse Guest Artist Edition, it sure feels like it! Len Peralta (known for his work on Munchkin The Guild, the Ten State comic book, and his own Geek a Week trading cards) illustrates Munchkin Apocalypse, showing us his own take on the end of the world! Order today at Warehouse 23 before the world actually ends!

2017 Pegasus Winners

Oct. 21st, 2017 09:05 pm
[personal profile] hms42 posting in [community profile] filk
Quoting the Facebook post:

We are pleased to announce the winners of this years Pegasus Awards!

Best Perky Song:
“Chocolate is a Vegetable” by Graham Leathers

Best Horror Song:
“Dear Gina” by Seanan McGuire

Best Performer:
Judi Miller

Best Writer/Composer:
(tie) Ju Honisch and Jordin Kare

Best Classic Filk Song:
“Alligator in the House” by Betsy Tinney, Cade Tinney, and Sj Tucker

Best Filk Song:
“We Are Who We Are” by Michelle Dockrey and Tony Fabris

Off on vacation

Oct. 21st, 2017 05:54 am
sandrylene: Scott Pilgrim generator based pic of me (Default)
[personal profile] sandrylene
I'm headed off this morning on the longest vacation I've ever taken in my life. I'll be in London and Paris for the next 2 weeks. (Only 4 days in Paris, and actually I'm also going to Leicester for a day, but close enough.)

Anyhow. Should be fun!

Off chance anyone nearby wants to grab dinner or something, let me know. :)

India Construction Kit coming soon!

Oct. 21st, 2017 07:15 am
[syndicated profile] zompist_feed

Posted by zompist

The most important thing is done, I think: the cover!


Who are these people?  Once you read the book, you will know!  Also the answer is on the back cover, but you won’t even need that clue.

The text is about done— I have at least one more book I want to read, but it’s about time to order the proof copy. I’m hoping to make the book available by the end of November. Make your family buy you a copy!

I could probably use another couple of readers for this draft. E-mail me if  you’re interested and you are pretty sure you can read it and make comments within the next 3-4 weeks. (Sorry for the rush… some other stuff has needed dealing with.)

By the way, does anyone know what that big tree in the center is?  The fruits look like mangos, but the leaves are nothing like mango leaves. Perhaps an Indian tulip tree?

[syndicated profile] daily_illuminator_feed
Our public playtest of the 2018 edition of Illuminati is ending on November 1, so make sure to submit your feedback soon! If you missed our original announcement, or haven't had time, there's still a week left to participate.

Illuminati Playtest

Simply print out the playtest cards from our site, and play a few games with them at home. You can then submit feedback on our Illuminati Playtest forum. Find a post that discusses your topic and reply to it, or create a new post, if your particular concern hasn't been addressed yet. 

If you haven't had a chance to play before, or want to see Steve talk about the basics and some of our playtesting feedback, check out our #SJGamesLive video!

Thank you to everyone who's already taken part! We've received a ton of useful feedback so far, but we're always looking for more. Make sure to take part before it closes on November 1! 

Hunter Shelburne

Warehouse 23 News: Deadly Denizens For Your Dungeon

As the Dungeon Fantasy Roleplaying Game continues to make its way around the world, Pyramid #3/108: Dungeon Fantasy Roleplaying Game III arrives, with more monsters, more ways to modify these threats, and more adventure ideas for using those critters. Download it individually, or subscribe today today for this issue and many more months of monstrous fun - only from Warehouse 23!

[syndicated profile] dorktower_feed

Posted by John Kovalic

Hi John,

My name is Alessandra (called Sandy) from Italy.

At  first, sorry for my English!

I’d like to tell you that you are my favorite illustrator !

I met you in Lucca comics & games in far 2005 during an interview of  Ragno Magazine, do you remember?

In that time, you draw me a play card of munchkin “a lot of very nice balloons”, but my boyfriend lost my card and I cry.

I love Munchkin illustration!

In Lucca comics & games 2014 I went to Lucca only for you, but during your signed session,  Lucca’s security couldn’t enter in Games palace .

So, I’d like to know if you will came in Italy again , and finally say hallo to you!

Thanks a lot for your kindness and enjoy yourself!


Hi, Sandy!

First off, thank you so much for the VERY kind words! Your English is MUCH better than my Italian, so you have nothing to apologize for!

I’d love to come back to Italy, and soon. When I was in school, in England, we’d spend our summers outside of Milan. I miss it terribly.

The problem with Lucca is, it usually falls on Halloween, and I really try to spend holidays with my wife and daughter. But I do have a many friends there, and I miss them all. It’s also one of my all-time favorite conventions. So…possibly..?

I’m sorry I missed you at Lucca 2014 – it was a crazy huge convention. I’m going over my 2018 schedule now: if I’m not back at Lucca next year, perhaps there will be another Italian show.

In any case, Italy’s definitely top of my list to get back to, and soon! And I’ll certainly re-draw you that card. Tell your boyfriend he loses a level!

With many thanks,




[syndicated profile] daily_illuminator_feed
Munchkin Starfinder Gamers loved Munchkin Pathfinder, so Steve Jackson Games and Paizo Inc. are taking it to the stars! Paizo launched the Starfinder Roleplaying Game on August 17th at Gen Con. The Core Rulebook sold out in just 6 hours, selling more copies in the four days of the convention than in the history of Paizo's attendance. And now, Starfinder is the basis for a new Munchkin game.

Munchkin Starfinder launches on Kickstarter on October 23. The 10-day project will fund both the 168-card core game and an expansion.

Munchkin Starfinder will include new classes and races taken from the Starfinder Roleplaying Game. "This game has more classes and races than any Munchkin set we've ever done," said Munchkin Line Editor Andrew Hackard. "Players have over a dozen new roles to choose from."

Howard Tayler, known for his webcomic Schlock Mercenary and his popular podcast Writing Excuses, illustrated both the core game and expansion.

Munchkin Pathfinder debuted in 2013 and has become one of the most popular Munchkin games, spawning several expansions and accessories, including Munchkin Pathfinder: Truly Gobnoxious and Munchkin Pathfinder 2 – Guns and Razzes.

The Pathfinder Roleplaying Game is one of the world's best-selling fantasy roleplaying games, in the true spirit of the classic dungeon crawl. The Starfinder Roleplaying Game is set in the same universe, centuries later – so while Pathfinder monsters are compatible with a Starfinder game, Starfinder features a lot more lasers, as well as artificial intelligence and space travel.

"The looming threat in Starfinder is an alien race called the Swarm," Hackard continued. "Naturally, we incorporated the Swarm as a real threat to Munchkin Starfinder heroes."

Gamers interested in the project can watch the Steve Jackson Games Kickstarter page for the project's launch! 

Ariel Barkhurst

Warehouse 23 News: Portal Kombat!

Love your game of Munchkin Quest, and want to add something new?

Munchkin Quest: Portal Kombat adds magical gates between rooms. Move to the other side of the dungeon in the blink of an eye, or stay where you are and throw stuff through portals across the board! Get it on Warehouse 23 today. 

Text size in comment field

Oct. 19th, 2017 02:42 pm
sasha_feather: Retro-style poster of skier on pluto.   (Default)
[personal profile] sasha_feather posting in [site community profile] dw_accessibility
I've noticed that while I have text size scaled up (zoomed in) for easy reading and typing, the "comment" field still gives me very small text. The "subject" field is also in small text. The main text entry field is larger, though, confusingly.

Is there any way to change this?

[syndicated profile] daily_illuminator_feed
You're going to love our releases next February! Our most highly anticipated game release in years will be hitting store shelves, and you'll be getting a brand new Munchkin blister pack, full of some of the creepiest cards to ever grace the game!  

Munchkin Collectible Card GameMunchkin Collectible Card Game

An all-new game set in the Munchkin universe!

Designed by Eric M. Lang and Kevin Wilson, the Munchkin Collectible Card Game puts players in control of one of six heroes: the Centaur Warrior, Halfling Ranger, Human Wizard, Elf Thief, Orc Bard, and Dwarf Cleric!

Hire Monsters to attack your opponent, and deal damage to defeat them! Defend yourself with Loot and Allies, and use Mischief cards to surprise the opposing player.

But most of all: Bluff! The unique bluffing mechanic in Munchkin CCG means your opponent never knows what's hitting them until it's too late! Will they run? Commit a weapon? Catch you cheating? It all depends on how well you bluff!

The Munchkin CCG comes out in February, but you can preorder it now at your local game store. Simply print our preorder form and fill out what you want. There are three starter decks to choose from, each with a different hero combination, and you can expand your game with randomized booster packs of 12 cards each!

Munchkin ClownsMunchkin Clowns

Clowns. Why did it have to be clowns?

Real talk: I hate clowns. I grew up with clown paraphernalia around my room, as if my parents wanted to instill the fear of painted-face monsters in me at a young age.

So now I'm trapped in an office full of Munchkin Clowns art by Len Peralta (Munchkin Apocalypse Guest Artist Edition, Bill & Ted's Excellent Boardgame). It's creepy. I mean, really creepy.

Sure, the jokes are great, and you get 15 new Munchkin cards to add to any game, but just look at that clown! Only the most depraved Munchkin fan will want this blister pack. Oh, wait, that means every Munchkin fan will want Munchkin Clowns!

Hunter Shelburne

Warehouse 23 News: Kid Munchkin!

Munchkin Treasure Hunt provides the thrills of a Munchkin game – collecting loot and fighting monsters, to name a few – with rules streamlined for kids. Fight the monster, but don't risk too much of your treasure in the pursuit of MORE TREASURE! The hero with the most loot at the end will be victorious! Get it today on Warehouse 23.
[syndicated profile] daily_illuminator_feed
Dungeon Fantasy Our new Dungeon Fantasy Roleplaying Game started shipping to project supporters last month, and many of the U.S. backers have already received their games. The initial responses have been spectacular, so now it is time we direct our attention away from fulfilling the Kickstarter project to launching the game in stores.

If you've not yet preordered the game, we have this handy PDF preorder form that you can print and take to your local store. Submit the form to your store in the next few weeks, because we expect to ship this new GURPS boxed roleplaying game to distributors in mid-October, meaning that the game could be in stores by Halloween week.

If you've already got your copy, please join the discussion on our forums. There, you can engage with other players, as well as our GURPS creative team, and get the latest info on the game.

Phil Reed

Warehouse 23 News: Fool The Greatest Detective

Be one of the villains in Gotham City competing to collect the most loot before Batman arrives! Batman: The Animated Series Dice Game is a press-your-luck dice game in which each player is a different villain, with a different ability – but everyone wants to get as much loot as they can before they roll three Batman symbols! Get it today on Warehouse 23.
[syndicated profile] sttngfashion_feed

Posted by ajlobster

Our friends at TrekCore asked on Twitter if people had Star Trek swag at their office, and there are a bunch of great answers but OMG THIS BORG CUBE FRIDGE. You can buy it here (that’s an affiliate link). 

[syndicated profile] daily_illuminator_feed
Port Royal I enjoyed Port Royal the first time I played it – and the second time, and the third time, and so on. It's got pirates, which is never a bad thing, but what it's really got is that Euro vibe of building an economic engine. However, play is way simpler and faster than, for instance, Puerto Rico . . . without ending too quickly. In terms of play time, the game hits the sweet spot for me: about a half-hour, sometimes less.

Also in the Euro style, Port Royal rewards attention to your opponents, but has no direct headbashing assaults. You can do things to inconvenience the other players, especially the one to your left, but it's definitely you vs. the deck, and not at all "screw your buddy."

A central mechanic is "push your luck." But by putting the right cards in play, you can insure – to a point – against bad draws. The balance between skill and luck is good. You usually have the opportunity to play, in a small way, on each opponent's turn, so you don't sit there drumming your fingers and waiting for your own turn.

On the whole, then – if you like the Euro style of game design, I expect you will like Port Royal. It didn't win those awards by accident, and we're proud to be able to bring it to you in English. Thank you, Alexander Pfister, for a great game.

Steve Jackson

PS - Tom Vasel reviews the game here.

Warehouse 23 News: Procure Costumed Kid's Confections!

You're a ghost. You crave candy . . . copious amounts of candy. How can you make this happen? Easy – just scare trick-or-treaters out of their sugary goodies. The ghost with the most of his favorite candies wins. Ghosts Love Candy is a fast, frighteningly fun game for three to six phantasmal friends. Have a copy spirited to your home today. Available now at Warehouse 23.

[syndicated profile] daily_illuminator_feed
Illuminated Site of the Week: Not so loud. If you ask UNESCO, sure, you're going to get the boring party line about the Jornada Biosphere Reserve, its location and ecosystem and blah-blah-blah. Let's shoot straight: It's a stretch of desert in Mexico, home to La Zona del Silencio or the "Zone of Silence." Here, it is said, radio signals don't work and strange electromagnetic fields wander from one spot to another.

Want more? So do the ladies who visit these fields. Rumor has it that a visit to the zone can improve a woman's chances of conceiving a child. So the fact that America lost an Athena rocket here (in and of itself suspicious, no?) and had to send Wernher von Braun to fetch it, and that UFOs make repeated flyovers, may be among the least interesting aspects of the lay of this land. There's more at Atlas Obscura.

– Suggested by RespectableLawyer

Warehouse 23 News: Flick Your Way To Victory!

Take turns firing a custom die from your flying saucer onto city targets in the fast-playing dexterity game Mars Attacks: Ten-Minute Takedown! Takes less than a minute to learn and about 10 minutes to play (depending on how good you are at flicking dice). Fly over to Warehouse 23 to pick one up! 

Question thread #57

Oct. 15th, 2017 11:24 pm
pauamma: Cartooney crab holding drink (Default)
[personal profile] pauamma posting in [site community profile] dw_dev
It's time for another question thread!

The rules:

- You may ask any dev-related question you have in a comment. (It doesn't even need to be about Dreamwidth, although if it involves a language/library/framework/database Dreamwidth doesn't use, you will probably get answers pointing that out and suggesting a better place to ask.)
- You may also answer any question, using the guidelines given in To Answer, Or Not To Answer and in this comment thread.

Volunteer social thread #72

Oct. 15th, 2017 11:07 pm
pauamma: Cartooney crab holding drink (Default)
[personal profile] pauamma posting in [site community profile] dw_volunteers
I'm playing with my new camera.

What have you all been up to?
[syndicated profile] daily_illuminator_feed
Your Kickstarter support for the first Ogre Miniatures set was amazing, so we're doing it again!  The Ogre Miniatures 2 campaign will launch Nov. 13, as Set 1 supporters are receiving their rewards.

This time we are skipping the stretch goals and going straight to the final number of units. We have already made the molds, and you can see the results in the photos!

The set will include:
One Ogre Mark IV (red)
One Paneuropean Fencer with extra Fencer-B turret (blue)
Supporting Paneuropean units from G.E.V. (blue):
  • 6 Superheavy Tanks
  • 4 Mobile Howitzers
  • 6 GEV-PCs with 3 infantry each (infantry are compatible with those from Set 1)
  • 12 Light Tanks
  • 12 Light GEVs
Like the first set, these are on sprues, unassembled and unpainted. Below you can see two views of the Fencer: an unpainted test shot from the mold, and Ben Williams' paint job.

We will offer the reverse set and other colors as add-ons, like last time.


Fencer Painted


Ogrezine Update

While we're on Ogre, here's a brief update on Ogrezine. It's going very well. We have a lot of material that we like, and we have promises of more first drafts soon. But we're still open for submissions of art, scenarios, or fiction, so send them to Drew.

Steve Jackson

Warehouse 23 News: The Shadows Are Hungry

Be prepared to fight against the slathering forces of darkness, with GURPS Monster Hunters 3: The Enemy. This collection includes a plethora of classic powerful fiends: vampires, mummies, lycanthropes, zombies, cultists, and much more. It's perfect for your GURPS Monster Hunters games or any other high-powered GURPS campaign. Download it today, only from Warehouse 23!

US politics and its multipolarity

Oct. 14th, 2017 11:21 am
[syndicated profile] zompist_feed

Posted by zompist

This turned into a mini-research project… The chart below shows who had the majority in the Senate and House, and who held the White House, for each of the 115 Congresses of the United States. The main point is to examine when a party has been able to do what it wants in government.


The colors: beige is “Pro-Administration” (not an actual party); green is Federalist; orange is Democratic-Republican; purple is Whig; blue is Democratic; red is Republican. (White can be taken as “the opposition”— except in 1881, when it means that both parties had the same number of Senate seats.)

The number gives the percentage of seats in the Senate and House held by the majority party.

For Democrats and Republicans, I’ve used two colors: dark when the party can do what it wants; light when it can’t.  The general rule is that it’s light when not all three columns match— that is, government is divided.

However, I’ve modified this for the period 1953-1988.  With Eisenhower and Nixon, this is largely because neither tried to govern in conflict with Congress, at least by today’s standards. With Reagan, I’ve shown Congress as stymied, but not Reagan himself: he was able to implement the major policy shift from liberalism to plutocracy without serious setbacks.

I haven’t tried to graphically depict cases where a party was too divided to get much done— e.g under Carter and Trump.

What emerges, I think, are a number of periods with very different overall structures.

  • 1789-1800: the early years. I don’t know much about the politics of the time, but it’s probably not worth drawing lessons from it as everyone was trying to figure out how things worked and what their disagreements were.
  • 1801-1830: the Era of  Good Feelings.  Well, no wonder things went pretty smoothly: the Democratic-Republicans had a lock on government.
  • 1830-1860: the pre-Civil-war period. A lot more contentious, as a Democratic/Whig system developed. The second half of the period, dominated by the slavery question, shows a high degree of contention.
  • 1860-1932: overall, the Republican Period. This was the old style GOP, of course— the party of Northern business above all. There are a few contentious periods, but overall the number of strong GOP years is striking. Only Cleveland and Wilson had strong Democratic years.
  • 1933-1979: the liberal period. This period was dominated almost as strongly by the Democrats.Congress was so reliably Democratic that GOP presidents had to work with it.
  • 1980 on: the plutocratic period. Very largely a return to Republican rule, but much less solidly. Compare the majorities: where the 19C GOP often had numbers in the 60s or higher, the present-day GOP hasn’t risen above 57%. Divided government is the norm rather than the exception.

The reason I looked at all this was because I was curious how often we’ve had divided government, and the bipartisan courtesies that used to accompany it: infrequent filibusters, accommodating confirmation hearings, a collegial Senate, etc. We often hear people bemoaning increased polarization and wishing that people would just work together somehow across party lines. It’s said that the parties used to be miscellaneous coalitions so that they could pretty easily work together.

I think the general answer can be read from the chat: bipartisanship usually isn’t necessary. In 76 out of 115 Congresses— two-thirds of the time— we’ve had undivided government. That means that one party held the presidency and Congress, and could pretty much do as it wanted. (Again, we’re ignoring intra-party fights for now.) In such times you could be bipartisan if events warranted, but you could also pretty much ignore the other party.

Of course, that leaves another third of the time when we have divided government. Then, of course, it’s useful if both parties can work together. On the other hand, at least two of these periods were highly polarized times when being “moderate” arguably meant being a piece of jelly-like protoplasm:

  • The pre-Civil War period. People looked for decades, but there was really no moral or pragmatic compromise to be found between slavery and abolition.  The compromisers of the time aren’t exactly highly regarded today.
  • The present day, which is a lower-key but just as polarized debate on whether the country should be run for the benefit of its richest 10%, or for everyone. And some other issues, like whether or not we’d like to preserve the planet’s ecosphere and avoid nuclear annihilation. I sympathize with those who “hate politics” and wish that everyone would just get along. But you can’t wish the issues away, and “moderates” are usually deeply delusional about what’s actually happening in the country.

(What happened in the 1875-96 period?  I really don’t know, though now I’m curious. This was the Gilded Age, when the preoccupation was making money. The party lines seem baffling today: the Republicans were protectionist and pro-industry; the Democrats were laissez-faire, anti-tariffs, and associated with small farmers, immigrants, and Southerners. Neither seems to map to todays’ liberal/conservative divide.)

So, when you hear that (say) filibusters used to be uncommon— sure, they were, but look at those majority numbers. Majorities over 60 used to be common. This isn’t to say that the abuse of the filibuster isn’t a problem; the point is that periods of amiable divided government really haven’t ever been the norm.

elf: John Egbert with a rocketpack, captioned "THIS IS STUPID" in all caps. (This is stupid)
[personal profile] elf
I have to watch episodes with several breaks, because TEH STOOPID bothers me.

I mean, there's the standard TV show stupid where characters have to tell each other things that they already know, so that we the audience can catch up on what happened since last season. Fine. Normal TV stupid.

There's the stupid of watching combat scenes - streets somehow devoid of cars except for those belonging to the villains; martial artists spinning into HTH despite facing their opponents and having a clear path between them (you don't turn your back on an enemy if you don't get something from it - sure, spinning around may get you leverage for an attack, but nobody did that); old Western-style one-shot-insta-death bullet wounds (except, of course, for any character with a name), and so on. TV violence stupid. Fine. Normal.

There's the interpersonal drama stupid, which includes both "let's talk about stuff that we would never directly say, except for the audience to catch up" and "let's make sure the audience has been informed, AGAIN, of exactly who has what relationship with whom." Bleh. Fine. Gotta throw in some backstory exposition for the new watchers. Then there's the mind games and secrets bullshit, where everyone pretends that they haven't spent five years learning that you need to rely on your teammates and that means telling them when something weird is going on. Fine. Emotionally constipated characters in order to stretch out the tension.

There's also spoilerific stupid, so I'm putting that behind a cut. )


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