Re: Battle Hunter

Date: 2002-07-24 12:08 pm (UTC)
It is true that the simplicity of the Battle Hunter engine and the campiness of its badly-translated dialogue represents a lot of the game's amusement value. It succeeds in being much more fun than games three or five times its price and complexity, and for no immediately apparent reason. I would certainly try to maintain as much of the game's flavor as possible in a roleplaying campaign, but you are right -- it would be difficult.

I find the setting to be the most _compelling_ thing about the game, however -- you can't see your hunter's surroundings in the game due to graphical limitations, but I imagine an underground maze where you can drop through a manhole and find yourself on the 36th floor of a buried office building, and where the door to the office you find yourself in leads into the third car of a subway train suspended in the dirt, brick, and steel. The concept of post-apocalyptic scavengers trading "artifacts" for cash is nothing new -- it's the potential for unique location development -- the premise of the massive conglomerate "Dungeon" lying beneath the city -- that really draws me to the idea as a gamemaster.

And I have to agree -- I don't think I could have eaten more than one of those eggs. They sound _tough_.


--Azzy
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algeh

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