algeh: (tired)
algeh ([personal profile] algeh) wrote2002-07-24 12:23 am

Meetup

Well, I went to the Portland LJ meetup, even though I wasn't really happy with the venue thing. (They only let us pick from bars, and then they decided to split us to two venues. Suck.) It turned out a lot better than I thought it would. I went with [livejournal.com profile] qousqous, since he called me and wanted to have mirth of some kind this evening. It was kind of neat, although I didn't really have any meaningful conversations with anyone. I did, however, try hard cider, and it was good. I also had scotch eggs, which are the greasy eggs of death.

I met [livejournal.com profile] brad, which was also cool, although I mostly kept my mouth shut since I knew anything I tried to say would end up sounding really stupid. Not that I didn't say stupid things anyway. That seems to be my hobby.

For a better list of attendees that I'm going to bother typing out, see here: http://www.livejournal.com/talkread.bml?journal=shiny&itemid=7259

I am of the sleepy. *thunk*

Re: Battle Hunter

[identity profile] admiral-j.livejournal.com 2002-07-24 12:08 pm (UTC)(link)
It is true that the simplicity of the Battle Hunter engine and the campiness of its badly-translated dialogue represents a lot of the game's amusement value. It succeeds in being much more fun than games three or five times its price and complexity, and for no immediately apparent reason. I would certainly try to maintain as much of the game's flavor as possible in a roleplaying campaign, but you are right -- it would be difficult.

I find the setting to be the most _compelling_ thing about the game, however -- you can't see your hunter's surroundings in the game due to graphical limitations, but I imagine an underground maze where you can drop through a manhole and find yourself on the 36th floor of a buried office building, and where the door to the office you find yourself in leads into the third car of a subway train suspended in the dirt, brick, and steel. The concept of post-apocalyptic scavengers trading "artifacts" for cash is nothing new -- it's the potential for unique location development -- the premise of the massive conglomerate "Dungeon" lying beneath the city -- that really draws me to the idea as a gamemaster.

And I have to agree -- I don't think I could have eaten more than one of those eggs. They sound _tough_.


--Azzy